10+ years turning trend insights into category-defining products across toys, stationery, and consumer goods. Currently directing product development at Big Time Toys in Nashville.
I'm a product leader who's spent a decade building things kids love and retailers stock.
I've designed and developed product across toys, stationery, and consumer goods — for marquee brands like Bluey, Pokemon, WWE, Little Tikes, Cabbage Patch Kids, and Paw Patrol, and for category-defining lines like Slimygloop, Made by Me, and Mixy Squish. I've grown from designing my own products to leading the teams who do, and along the way I've learned that great products come from clear strategy, sharp trend instincts, and people who trust each other.
Today I lead product development at Big Time Toys in Nashville — setting creative vision, building the pipeline, partnering with global factories, and mentoring the next generation of designers and developers.
Based in Nashville. Frequent flyer to Asia and Europe. Probably has slime on her hands.
A refillable squishy line featuring Unicorn Warts and Zombie Zits variants. Each character figure pops with refillable paste tubes for endless tactile play. Led design and development end-to-end.
A modular STEM lab for a 20+ year STEM education brand. Iterated through several configurations — a peg-board experiment system, interchangeable lenticular scenes, multi-subject quadrants — before landing on the production design.
Beginner-friendly sew kits for kids 6+: Burger 'n Fries, Unicorn (wall décor and pillow), Donut, and Rainbow. Owned product development and pattern making across the full line, from soft-goods sampling through retail packaging.
Moldable, stretchable sand kits in two themes — Dino Galaxy and Magical Mermaid. Designed every mold (volcanoes, mermaid figures, dino eggs, sandcastles) and the play system that brings them together.
Convertible plush vehicles based on the Nickelodeon series — firetruck, helicopter, character-change, cement mixer, wrecking ball, slingshot, and air glider modes. Concept sketching through to production-ready specs.
Two interactive playsets: a Karaoke School Bus with show-spotlight effects and voice-changing mic connectivity, plus a Skate Park playset with sonic-motion moves and graffiti-styled ramps.
RC dirt-bike line with three rider styles and a gyro stabilizer that pops the bike back up after stunts. Owned design from research through control art, styling, and final rendering.
Authentic-scale WWE microphone with arena sound effects and wireless speaker connectivity. Owned the full pipeline: control art, Rhino 3D model, and label art.
Concept work for a Girl Scouts cookie-themed line extension: an Ice Cream Maker with topping spheres and storage drawer, Toaster Cookies with a cooling rack, Oven Cookies with three-tray silicone molds and a double-ended oven mitt, plus an accessory line — Cookie Buttons, BFF Cookie Bracelet, Cookie Time Watches, and Cookie Headphones.
Leading end-to-end product development strategy, including a cross-functional team of designers and project managers shipping innovative, market-ready toys.
Drove full-cycle development across the stationery and gift space, translating trend insights and market data into commercially successful product lines.
Rose from Junior to Senior Product Developer over five years, leading development for marquee kid brands including Made by Me, Slimygloop, Mixy Squish, Bluey, Little Tikes, and Creative Roots.
A small selection of concept and craft work from my Toy Design program at FIT. The foundation that everything since has been built on — sketching, 3D, sculpting, and rendering.
I'm always open to conversations about product, leadership, and the toy industry. Best way to reach me is email.
Email alexiearena@gmail.com